Primary vs Secondary Research

Introduction Within this workshop we will be thinking about how affective and important these three types of research are. Primary, Secondary and primary active are research methods we each will be using at some point within the course. I think I’m use to using secondary research the most out of the three. Primary Primary research…

Making Neon Lights

Introduction Within this workshop we will be working within Maya and unreal to create a neon static sign and a moving rotating sign using the mechanics within unreal. This lesson will help me get a better understanding and experience using unreal and its coding system to make objects have different affects. Planar Sign Rotating Sign…

Creating a Hybrid World Setting

Introduction We have individual researched into different eras that we can base the asset pack on. Now that we are within a group we will be working on concept art and refining what we could make. We have chosen to work on two themes which are Gothic/Medieval and Sci-fi which will be mashed together. This…

Sci-fi corridor

Introduction: In todays lot of lessons we will work on creating a mini asset pack of a sci-fi corridor using textures we have saved and will be modelling it within Maya. We can then test it out in Unreal engine and use the tools within there to create a corridor. This will be one of…

Idea Generation

Introduction In this blog post I will be undertaking a task with a group of class members with random ideas for a game concept. With those ideas we will try to make an idea of a game using environments, characters and persona. In this lesson we will be focusing on research and improving the game…

Modelling and Texturing a Barrel

Introduction Working on speed and improving how well we can work through a task. We will be focusing on a barrel design using a reference image where we can practice modelling and texturing using mostly skills we used before. The purpose of this workshop is to work on speed and work through a practice workshop…

Sculpting and modelling in Maya / Mud box

Introduction In today’s lessons we will learn how to use some new and current skills in modelling in Maya and starting to work on Mud Box. We will be able to learn the basic skills needed to sculpt within the software Mud box. Maya Modelling Mud-box Modelling Using mud box reminds of me of using…

Making a Modular Bridge Set

Introduction In today’s lessons I will be using my  preexisting skills and using high to low baking to create new models. I will be able to learn to create more assets to strengthen my skills which I will use ready for our own designs. We will be making a modular set of a bridge, pillars…

Asset Pack: Concept Art

Introduction Within the last few lessons, I have worked on creating a collection of images within different themes and wrote about them in detail. Now I want to work on making concept art for two different themes by combining them together using different medias such as photoshop or hand drawing. The first two I will…

Concept Art & Digital Manipulation

Introduction In todays workshop we will be working on our concept art skills onto a sketch of a chest where we can add colours and details to look more realistic. By refining our concept art before modelling it allows us to get a better understanding of the design of the object and have an idea…

3D Concept Art (Barrel)

Introduction: We will be using Maya and photoshop to product concept art by merging genres together and making new designs of objects. As we will learn a new way to ID map within Maya and use photoshop 3D to create new ideas. Creating and Baking ID maps in Maya Different lights within Photoshop Point light…

Creating Seamless Textures

Introduction This workshop will allow us to find images online to create new textures. We will be using non seamless images and secondary sources to create a seamless texture within photoshop. We can then go onto getting our own primary images and create new seamless textures. We do this by manipulating the images though photoshop…

Environment Art

Introduction: In todays lesson we will be working on unreal engine to learn new methods of modelling such as grey-boxing. I will aim to make a 3D game environment within this workshop. Grey-boxing is one of the most important beginning phases of your level design and environment art creation. Creating a New Project When making…

Unit 2: Infographic

Introduction As an introduction to our next unit, I will be researching into different genres that I could base my assent pack on. For this I want to look into completely different design genres to get a better understand of what made them such as the details, colours or objects. I plan to use primary…

Game Influence Research

Introduction Today we will be looking into a specific game and seeing what influences them in different elements such as characters, environments, era or reason behind the game. An example could be ‘Tomb Raider’ – for this game I might look at the following influences: Archeology; films like Indiana Jones Aristocracy; mansion interiors and exteriors…

Custom ID Map

Introduction Today we will draw out a ID map within Photoshop that we can customise the material areas within substance painter. Instead of selecting faces we are drawing a shape and colour that to act as the ID map. This is so we have full control of the mask whereas if we worked on faces…

Perspective Drawing

Introduction In today’s lesson we worked on looking at how to draw using perspectives such as one point and two point perspective and the use of horizon point drawing to create different angled styles. We used this to create different drawings for our tanks and now can use this technique to do so. Next I…

Unit 2: Research

Introduction Today we worked on our drawing skills and pushed each other to try different techniques and methods to drawing. We are looking into realistic objects through primary research and also secondary research to create our own ideas. Primary Research Reference Photos My Drawings To start the lesson we worked on making a continuous line…