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Game Dev – Planning

Introduction For unit 4, we have taken place in many workshops around the three main topics of interactive, audio and visual. We can worked on making small animation cycles for 3d characters to sprites we made and was able to get them working in a game engine. We then learnt about the use of audio…

Concept Design Portfolio: Production

Production List current skills talk about file organisation / saving and backing up put concept art/ rough models here explain them well and how you will use them to develop my models rough concepts – then with colour

Creating a real time main menu

Introduction Within this blog I will be creating a real time menu where we will look at examples of other games with real time menus and see the difference between this and rendered menus. These are examples of real time main menus for games as there is a lot more movement and randomness towards the…

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