Introduction
In this workshop we will be getting our sprites that we have made on piskel and import them into unreal engine to animate them and create a scene for the character to move, jump and shoot. We will be using blueprints to do this.
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When saving the velocity changes it worked with how my character walks when moving and is idle when not moving.
![](https://natashagamedesign.wordpress.com/wp-content/uploads/2021/03/image-21.png?w=455)
I next added the jump and fall animation where I made the cycle of the jump and fall onto the same one so I separated it by selecting the jumping frames and placed them in a folder to make the flipbook and did the same for the fall.
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Conclusion
I found that this workshop was a lot less stressful then the pervious one on getting the character to move within unreal, I prefer to do it this way as its a bit simpler to understand and takes less time. Getting my own character to work within unreal was something I was excited to do, I think it turned out well as the character sprite can now walk and jump about. Because the character was made for pixel art purposes the quality of it isn’t the greatest within this workshop. I found that making the flipbooks of all the keyframes was easy to do and can see that its a quick way of making a animation work within unreal.